And while there might be an actual Jesus on this toast that some can see while most people only pretend to spot him, I stopped being intrigued to find whatever Cardboard Computer was burying with their equally sophisticated, but mundane dialogue and plot. Wasted on yet another narrative that is very keen to dazzle me by playing hide and seek, being oh so intricate and filled with heavy metaphors that it will find it's usual audience among the easily impressed. While I love the visuals and the atmosphere, both seemed increasingly wasted. And I'm also not too impressed by the comic that is slowly unfolding. I can't recommend this as a game because it's more of an animated comic book. Especially if you like good literature and contemporary art & design! Just play the game, you won't ever forget it. Slowly, also the environments lose features of reality and represent in a fascinating way the tricks of immagination, irrationality, oblivion and selflessness. The map interface is a great idea and the medium by which minigames find their right place into the game, creating a spiraling sensation that destroys the common notion of space as the story approaches the zero. It's very hard to explain how fabulously original, simple, light and complex is the graphic aspect of this game. You will love this game if you enjoy art, design, reading a good story, and obviously if adventure games were your favorite genre. You won't like this game if you're looking for shiny entertainment and action, for real-time emotions where you can prove your gaming stamina. Very often the choice of dialogues does not have any consequence on the development of the story - it's just meant to let the player co-author the story, add and choose the details that frame the main characters. Whoever has written the texts in this game has obviously read a lot and written a lot, and knows who Don Delillo or Faulkner are. Now, about the script: it's more than excellent, it's really over the scale. The difficulty is trivial, and it consists merely in finding the way through the different locations on the map and sorting out the meaning of the quest, which is but an excuse for a compelling story about lonliness, frailty and oblivion. Obviously, though, the "game" dimension is only the method used to put the player in the middle of the story. It's really good literature, or art, or however you may categorize it. Apparently a point-and-click graphic adventure, this is actually much closer to an interactive graphic novel. Also for the first time, it has been painstakingly localized for French, German, Italian, Japanese, Korean, Russian, and Spanish (both European Spanish and Latin American).Even though I have only played the first two acts, I have to say that Kentucky Route Zero is one of the most wonderful gaming experiences I've ever had. Originally published episodically over a span of years, the TV Edition collects all five acts along with the "interludes", which were originally published separately, available now on Nintendo Switch for the first time. Rendered in a striking visual style that draws as much from theater, film, and experimental electronic art as it does from the history of videogames, this is a story of unpayable debts, abandoned futures, and the human drive to find community. KENTUCKY ROUTE ZERO: TV EDITION is a magical realist adventure game in five acts, featuring a haunting electronic score, and a suite of hymns and bluegrass standards recorded by The Bedquilt Ramblers. The people who live and work along this highway are themselves a little strange at first, but soon seem familiar: the aging driver making the last delivery for a doomed antique shop the young woman who fixes obsolete TVs surrounded by ghosts the child and his giant eagle companion the robot musicians the invisible power company lurking everywhere, and the threadbare communities who struggle against its grip. Those who are already lost may find their way to a secret highway winding through underground caves. At twilight in Kentucky, as bird songs give way to the choir of frogs and insects, familiar roads become strange, and it's easy to get lost.
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