![]() A new color grading called "Darker Nights" reduces player visibility exponentially, making your experience more terrifying.Additionally, you can now personalize your sprinting experience with a new option that lets you switch between manual and auto modes any time. Performing a series of parkour moves does not feel clunky anymore because you will now keep your momentum as you move forward. Parkour is another fundamental aspect of the game that was improved in this patch. Be careful when roaming the streets or exploring buildings when it's dark because you'll never know what's going to happen! You might get attacked by zombies when you least expect it! You can also expect an increased number of zombies. As if that's not bad enough, Volatiles roaming at night now move across rooftops, so you will never be safe at night ever again! Thus, improvements were made to ensure that experience.Īfter updating to Good Night Good Luck, you will instantly notice that nighttime visibility has been reduced significantly for that heightened tension. The company wants to enhance the overall look, feel, and tension of the nighttime aspect of Dying Light 2. Update v1.11, aka Good Night Good Luck update, introduced a plethora of new features and improvements, including darker and scarier nights, as well as some much-needed parkour changes. Those that pounce on you with "fangs" sticking out on each side of their mouth, hideous looking,ĭo they see through camo? If not, then this quest should be easy.Techland deployed an update for its post-apocalyptic horror shooter Dying Light 2: Stay Human that you definitely need to check out. I spent time at the bottom of the cliff face and now realize that all the hives are high up, this using up valuable time.Įvolved volatiles will see through camo, but normal volatiles won't be able to. I read that one has only eight minutes to destroy all the hives before morning. Thanks for the help offer, but I should have been able to complete this quest on my own, others do. I quickly learnt to throw flares ahead of me as I ran. I even died when I left the tower near the cave at 9pm. I died once when I fell off a ledge, once when a toad quickly depleted my health and I could not even see where it was, I died twice when grabbed by a volatile and tapping the escape key frantically did not save me. ![]() I destroyed two of the four hives but when night was suddenly over there were just too many of them to survive. I thought that camo does not work on these volatiles. I spent an hour at a near by hunting tower waiting for 9pm so getting there was not a problem. Originally posted by MeanBill:It really is MUCH easier inside the Hives at night as there should be no Volatiles in the Hive itself, other than the stationary ones melded into the gorund which you have to kill to "un-Hive" the place permenantly. ![]() Once you start being able to craft weapons of 3000+ damage you can finally get some revenge on the Volatiles and sneak up on them in camoflauge, striking them down with a long button hold strong melee swing and at worst a couple quick follow up strikes as you circle around them before they can hit back. Get in really close as it nears 20:30 or so and you should be clear of the sudden appearance of Volatiles all over the landscape and can slip in without any seeing you. If getting to the Hives at night is your main problem (which is totally understandable, I can get to some of them after dozens of hours of experimenting and leveling up like 30+ Legendary points into melee and asrchery) but many are so out of the way and far from safe zones it's ridiculous to even try imho) You can simply head very near to a Hive during the day and putter around killing random stuff for a while as you wait for nightfall. ![]() DO NOT let that blood wear off of you or you will be swarmed and there's no where to run in most Hives. Just be sure to overdo the camoflauge application. The Virals become a lot easier to take out with liberal use of the camoflauge / neck break combo. It really is MUCH easier inside the Hives at night as there should be no Volatiles in the Hive itself, other than the stationary ones melded into the gorund which you have to kill to "un-Hive" the place permenantly.
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